![]() ![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. There does not seem to be a connection between the two, and they do not appear at the same time in V.A.T.S.To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]() I also want to mention that I havent played a lot of Fallout 76, so I have to rely on the fandoms word. However, there are a few hints that may reveal certain details about each Mysterious Stranger, even if isnt much. I already know the Mysterious Stranger is mysterious, thus the name. Compared to the Stranger, her attacks are weaker and don't aim to kill, only to cripple and knockout enemies instead. Before we start, I want to clarify a few things. Also added in Fallout: New Vegasis the Miss Fortune Perk, with the character also appearing in V.A.T.S. The Drifter was left the Mysterious Magnum, the only memento of his father, with the name heavily implying a connection, as well as the Stranger now using a. It's heavily implied he is the father of New Vegas' The Lonesome Drifter, a solitary singer and guitar player camped north of El Dorado Gas & Service. In Fallout 3 and Fallout: New Vegas, the Stranger appears in his usual fedora and leather jacket and appears during battles when the perk is acquired. If the player attacks the Stranger, he will attack back but will be friendly again during the next random encounter. ![]() If he dies during combat, he will never return and disappears shortly after combat. Similarly, in Fallout 2, he is acquired with a perk but has different in-game interactions. The Stranger will use a 10mm SMG or Hunting Rifle and will remain on the map with limited interaction after the fight. Upon acquiring the Mysterious Stranger perk in Fallout, the player will have the chance to spawn the temporary ally in a leather jacket during a hostile encounter. ![]()
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